Crowdsourcing Innovation and Product Development: Gamification as a Motivational Driver.
dc.contributor.author | Kavaliova, Maya | |
dc.contributor.author | Virjee, Farzad | |
dc.contributor.author | Mæhle, Natalia | |
dc.contributor.author | Kleppe, Ingeborg Astrid | |
dc.date.accessioned | 2016-08-25T07:45:37Z | |
dc.date.accessioned | 2016-08-26T13:07:54Z | |
dc.date.available | 2016-08-25T07:45:37Z | |
dc.date.available | 2016-08-26T13:07:54Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Cogent Business & Management 2016, 3(1) | |
dc.identifier.issn | 2331-1975 | |
dc.identifier.uri | http://hdl.handle.net/11250/2402157 | |
dc.description | - | |
dc.language.iso | eng | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.title | Crowdsourcing Innovation and Product Development: Gamification as a Motivational Driver. | |
dc.type | Journal article | |
dc.type | Peer reviewed | |
dc.date.updated | 2016-08-25T07:45:37Z | |
dc.identifier.doi | 10.1080/23311975.2015.1128132 | |
dc.identifier.cristin | 1312684 |
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