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dc.contributor.authorKavaliova, Maya
dc.contributor.authorVirjee, Farzad
dc.contributor.authorMæhle, Natalia
dc.contributor.authorKleppe, Ingeborg Astrid
dc.date.accessioned2016-08-25T07:45:37Z
dc.date.accessioned2016-08-26T13:07:54Z
dc.date.available2016-08-25T07:45:37Z
dc.date.available2016-08-26T13:07:54Z
dc.date.issued2016
dc.identifier.citationCogent Business & Management 2016, 3(1)
dc.identifier.issn2331-1975
dc.identifier.urihttp://hdl.handle.net/11250/2402157
dc.description-
dc.language.isoeng
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleCrowdsourcing Innovation and Product Development: Gamification as a Motivational Driver.
dc.typeJournal article
dc.typePeer reviewed
dc.date.updated2016-08-25T07:45:37Z
dc.identifier.doi10.1080/23311975.2015.1128132
dc.identifier.cristin1312684


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