Immersive virtual reality in destination marketing : evidence from lab and field experiments
Master thesis
Permanent lenke
http://hdl.handle.net/11250/2432352Utgivelsesdato
2016Metadata
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- Master Thesis [4380]
Sammendrag
Although the concept of virtual reality (VR) has been studied and used for many years, recent
technological development has led to the commercial availability of immersive VR, specifically
head-mounted displays. Little research has been conducted on the potential for immersive VR
to influence consumer behavior. The aim of this thesis is to give insight into how immersive VR
can be utilized in destination marketing, through investigating its effect on consumer outcomes
directly, as well as the underlying processing mechanisms. Through two studies, one lab experiment
and one field experiment, we find that immersive VR technology (vs. 2D pictures) does not
have a significant total effect on the consumer outcome variables (destination attitude, behavioral
intentions and purchasing decision). However, mediation analyses show that there are indirect
effects through telepresence, enjoyment, mental imagery, predicted emotions, and predicted experiences,
and that perceived picture quality acts as a moderator of some of the relationships. This
suggests that immersive VR content, when developed specifically to stimulate the factors we find
to be important, and used with high-quality equipment, can have a strong impact on destination
attitude, behavioral intentions, and ultimately actual purchase.