Gamification: A platform for transitioning from Goods - dominant logic to Service - dominant logic : Case of Nike+ Fuelband
Abstract
This master thesis
attempts to investigate
gamifi
cation
strategies
used in Nike+ Fuelband
and
its
importance
for transitioni
ng from conventional goods domi
nant logic to
a
new approach in
marketing
,
service dominant logic
.
Bas
ed on Nike+ Fuelband exploratory case study
,
a
netnographic app
roach
is
conducte
d for
analyzing
Nike+
online community. The research studies
game mechanics involved in Nike+
Fuelband and consumer’s motivation for using gamified
offers.
Nike em
ploys a range of game
elements to its device such as points, challenges, countdowns, rewards
and social
features.
Moreover, based on the literature review in service marketing and S
-
D logic in particular, this
thesis tries to answer the research question which is
why gamification can be used as a platform
for transitioning from goods dominant logi
c to service dominant logic.
According to the 10
foundational premise
s of service dominant
logic, which
are the basis for S
-
D logic approach, and
gamification
characteristics,
it is revealed that Nike attempts to shift its marketing paradigm from
G
-
D logic
into S
-
D approach
. This can be
observed
through the use of gamified service
layer
added to the core product
and focusing on custom
er
’s role as
a
co
-
creator of value.